Thursday, 8 November 2012

Case study on action thriller films

(Movies used)
·         Tomb Raider
·         Die Hard
·         Regeneration/ Behind the lines

Camera angles
Depending on the main plot of the film, and the intention of the way the character is meant to be portrayed, many different camera angles can be employed to give a certain status, or role to one character, but a completely different role and status to another.
For example, on the cover of the film ‘Tomb Raider’ a low camera angle was used, to show Lara Croft as a strong character, looking powerful and determined. They have made her look bigger than she is, and look like the most powerful, strong characters in the movie. If you have watched this movie franchise, you will know this is the main theme – Lara Croft is a strong powerful woman, capable of taking out small armies by herself, and rescuing fully grown men from burning buildings, and using a low camera angle in the movie cover  was one way of conveying this theme before watching the movie. In this context, the camera angle can also show ‘attitude’ and ‘dominance’.
Another example would be a Bird’s eye view, used to make some kind of dramatic comment on a
character or scene.  This kind of shot can seem disorienting because it is rarely the way audiences themselves see the world.  In Gilles MacKinnon’s Regeneration (1997), a bird’s-eye shot of a World War I battlefield is used to open the movie. The effect of this shot is to suggest the madness of war and the brutality it inflicts on soldiers.


Conventions
The action film genre is generally characterized by the physical action that tells much of the story, as opposed to drama's for example where the story is told via the dialogue. In addition, there is a "hero" character whose individual efforts make up a lot of the action. One very strong example is the "Die Hard" movie series, where Bruce Willis' character was the hero. Action films are known for having a few characteristics that run throughout the genre. They are always fast-paced, have a (usually male) hero-centred narrative, a beautiful love interest who will require saving, and a multitude of guns, explosions, chases, and dangerous stunts. Character development usually takes a while to understand, but with so much excitement on-screen, viewers most likely won’t care.
Alternatively however (as talked about earlier) there can be a role reversal, and it is up to the woman to save the men and children. The main theme that occurs in action films still exists - fast-paced, explosions, guns, and a lot of the story is told through action. However, what is different is that there is also a lot of the story told through dialogue, which may be reminiscent of the fact she is a woman, and as well as strong, powerful, dominant she is also caring and deep-down still  has woman-like traits.
Music
Usually to go with these action shots, and scenes, there is some sort of music that is common to the scene or event taking place. For example, if someone had 10 seconds to cut a bomb wire, that could potentially kill hundreds or thousands but they didn’t know which wire to cut, first we get a sense of pressure on this character, and there would usually be music playing that encouraged tension. A good soundtrack is essential to getting the attention of your target audience. A film can reveal so much within its music.  Beyond the creepy background music of thrillers that tells you the killer is around the corner, music has the ability to expose characters’ feelings, actions, and a film’s tensions.
One of these examples could include chase scenes. Climatic, epic chase music will usually be a fore-warning to the audience that some chase, or battle, or shootout, etc. is about to take place; for example, in the movie ‘Taken 2’ the use of music is almost as important as the use of the characters themselves!
Music is very powerful in the sense that it has the power to change emotions, and change feelings towards a particular character. The use of music is a basic and effective way to heighten the drama of a given scene in a film. Regardless of the genre, a good piece of music can add to nearly any scene. In an action set-piece, the music will match the action in terms of power and intensity.
Director
The film director is much like the conductor of an orchestra. First, like a conductor has to create a mental ideal of how the music should sound, the director must create an ideal vision for how the film will look. Secondly, like a conductor, the film director must communicate that vision to the various players so everyone is working together toward the single vision.
Other than acting and script writing, the director is involved in every aspect of a film in some way or another, so it could be argued that he has the most important job, however some roles in creating movies can be equally important.
For example, all parties have an effect on the film. If the producer doesn't produce enough money, then depending on the film it may look cheap. If the script writer is bad at his job, then the actor’s lines will be awful. If the actors are poor, then the lines developed by the script writers won't be translated well. And if the director is, bad, then the film comes out even worse. So to summarise the director has an equally important job as the rest of the other personnel involved in the movie making process.

Features and conventions of an action thriller


General features and conventions

While action heroes have existed in films since the 1920s (such as Douglas Fairbanks and Errol Flynn), the genre itself didn’t become popular until directors such as John Carpenter and George Miller began making action-centred films.
The action film genre is generally characterized by the physical action that tells much of the story, as opposed to drama's for example where the story is told via the dialogue. In addition, there is a "hero" character whose individual efforts make up a lot of the action. One very strong example is the "Die Hard" movie series, where Bruce Willis' character was the hero. Action films are known for having a few characteristics that run throughout the genre. They are always fast-paced, have a (usually male) hero-centred narrative, a beautiful love interest who will require saving, and a multitude of guns, explosions, chases, and dangerous stunts. Character development usually takes a while to understand, but with so much excitement on-screen, viewers most likely won’t care.
The general idea of a good action movie, including a good hero have changed over the course of history. For example, In the 1920s and 30s, good action movies were frequently characterized by the swashbuckling adventure stories starring actors such as Douglas Fairbanks who fought many a sword fight in period dramas. The cowboy or western film as well as war movies became the commonly talked about action film topics of the 40s and 50s; and the 1960s were dominated by the James Bond spy series with the one-man army that single handily took down many a villainous mastermind and used technologically advanced spy tools, gadgets and hot cars to get the job done. The action movie genre didn't really begin to develop as an independent movie type until the 1970s with the "Dirty Harry" franchise which starred Clint Eastwood, who was seen as the cowboy of the time, for the previous roles he had played.
The 1980s are known as the action era, with a large number of good action movies. In fact the summer time became known as the time for action movies to be released to audiences nationwide. The action era featured stars who even today star as action movie stars including: Sylvester Stallone, Arnold Schwarzenegger, Bruce Willis, Mel Gibson, Harrison Ford. The genre flourished with films such as Die Hard, Rambo, The Terminator, and Raiders of the Lost Ark. The success of these films led to a massive amount of like-themed movies, including several successful franchises. Also some of the main themes for action movies back in the 80’s included themes like - man versus a corrupt system, stories about the end of the world, and comic book heroes brought to life, which I’m sure will be familiar to all of us.
There are many sub-genres within the larger action genre which include: Spy films, Cop films, Crime films, Buddy films, Superhero films, Revenge films, and Apocalypse films.
 In all of these it’s up to the hero to save the day. He (or on rare occasion, she) is good, the villains are bad, and there’s nothing in between.

Monday, 29 October 2012

Preliminary Task

AS MEDIA PRELIMINARY TASK


camera shot, size, angle, movement, and composition


Camera shots/angles
Picture (illustration)
Explanation of how/why used in film and media
 Extreme close up (ECU)

Used to convey character emotions to the audience. I.e.  the character is frowning and glaring, this  means anger or determination, which  makes the audience focus more on the emotions of the character. The emotion causes the audience to feel tension, as they do not know what will happen next in the story. 
 Big close up (BCU)

A very normal shot used for showing emotion. It is normally always centered at the particular distance, so it will just fit into the frame. It is used in dialogue  or to communicate a character's emotions to the audience. It allows for both sympathy, and empathy. 
 Close up (CU)
 
A certain feature or part of the subject takes up most of the frame. A close up of a person usually means a close up of their face. Useful for showing detail and can also be used as a cut-inA close-up of a person emphasizes their emotional state.
 Medium/Mid close up (MCU)
 
The medium closeup is half way between a mid shot and a close up. This shot shows the face more clearly, without getting uncomfortably close. Can reflect how the character is feeling, and the audience can relate to the character if they can see their actions as well as hear their tone of voice.
 Medium shot (MS)
 
The medium shot is probably one of the most commonly used shots in film and television. It is close enough to show enough of the figure, and be able to communicate facial expressions, and body language. It also shows us the setting the character is in, which may help us in understanding the scene.
 Medium Long shot (MLS)
 click to enlarge
This shot helps the audience to see the character in context (props, settings etc), however facial expressions are harder to read than closer shots, characters can be seen in relation to other characters, and significant objects, that would help the audience piece together the scene. Can be used in moving action shots.
 Long shot (LS)
 
 This is often used at the start of a scene, as a shot that establishes the scene. The character must first be located in a certain context (location,settings etc.) and time so a narrative can be formed. Since we are quite some distance, body language is easily seen, and this can also give us better picture of what is going on.
 Extreme long shot (ELS)
 
An extended version of long shot.This type of shot is normally used for showing the scale, wider contexts and locations in relation to character. this may be used to show 'journey', or movement of character through an environment, and can be used to make a character appear weak, or insignificant.
Two shot (TS)
 
This is a shot which (obviously) involves two people. It is used to establish spatial relationship between characters, especially in dialogue scenes. Facial expressions, body language are also communicated through this shot, as seen in the picture on the left. 
 Over the shoulder shot (OTS)
 
 In film or video, an over the shoulder shot or third-person shot) is a shot of someone or something taken from the perspective or camera angle from the shoulder of another person. This type of shot is very common when two characters are having a discussion and will usually follow an establishing shot which helps the audience place the characters in their setting.
Overhead shot/birds eye view shot (OS)
 
This sort of shot would be restricted to exterior locations. A good area to do this shot would be a scene that takes place on a building. If the shot is of a character it can make them seem insignificant. Circular shots are also possible. Can also be used to show parts of environment not visible to characters, i.e. if a character is entering a maze.
Very High angle/Ariel shot (VHA)
This shot is normally used to put a character in a wider context, enabling the audience to gain a view that possibly would not be possible for a character. As with then other distance shots, it makes characters look weak and vulnerable, depending on the way it is used.
High angle (HA)
This angle is used to gain a different perspective on characters and their actions. It can suggest another person's point of view, but can also get across a character's insignificance/weakness. Horizontal line is high in the frame.
Eye Level (EL)
This type of shot is used in realist tradition and is probably the most common shot used in film making. As we are level with a character, it helps create empathy and understanding of character experience. The Eye-Level Shot does not create drama.
Low Angle (LA)
As you may guess, this angle has the opposite effect of the High Angle Shot. The angle increases the height of the subject and suggests verticality. It can be used to suggest a point of view of a character with less power or status than the character in the frame. The Low Angle makes the subject being filmed seem threatening over the spectator which also inspires fear, awe and respect from the viewer. Many directors will use this angle in scenes that depict heroism.
Very low angle (VLA)
This is quite an extreme angle when used with human figures, as the horizontal line in the frame is very low, and the human figures normally look distorted. Used for scenes of 'distortion', suspense, anxiety, 'strangeness'
Worm's eye view (WEV)
This device is very rarely used, and creates extreme distortion of a single human figure. For example, this can be used in college marketing material, when a circle of people crowd around the camera and look directly down at it.
Canted Shot (CS)
this shot was not used until recently, but is now beginning to appear frequently in some film and television aimed at young people, especially British media. the Horizontal line is tilted, so nothing in the frame is vertical or horizontal. Used to suggest anxiety  lack of control, instability, chaos in situation.
Shallow depth of field (SDF)
The range of distance within a shot that is in focus is narrow. Usually brings character out of environment, enabling the audience to see them isolated, or heighten the attention the audience gives to them and their actions after.
 Blocking or slit framing and Point of view (POV)
Clipart Illustration of a White Figure Character Stuck In A Man Hole, Peering Up At The Bright Light And Hollering For Help, Brown Tones by KJ PargeterThis method creates a 'frame within a frame' so the character looks to be restricted, or trapped in small space. It suggests entrapment, or possibly a hidden point of view from a potentially dangerous character.



Case study on action thriller films

(Movies used)
·         Tomb Raider
·         Die Hard
·         Regeneration/ Behind the lines

Camera angles
Depending on the main plot of the film, and the intention of the way the character is meant to be portrayed, many different camera angles can be employed to give a certain status, or role to one character, but a completely different role and status to another.
For example, on the cover of the film ‘Tomb Raider’ a low camera angle was used, to show Lara Croft as a strong character, looking powerful and determined. They have made her look bigger than she is, and look like the most powerful, strong characters in the movie. If you have watched this movie franchise, you will know this is the main theme – Lara Croft is a strong powerful woman, capable of taking out small armies by herself, and rescuing fully grown men from burning buildings, and using a low camera angle in the movie cover  was one way of conveying this theme before watching the movie. In this context, the camera angle can also show ‘attitude’ and ‘dominance’.
Another example would be a Bird’s eye view, used to make some kind of dramatic comment on a
character or scene.  This kind of shot can seem disorienting because it is rarely the way audiences themselves see the world.  In Gilles MacKinnon’s Regeneration (1997), a bird’s-eye shot of a World War I battlefield is used to open the movie. The effect of this shot is to suggest the madness of war and the brutality it inflicts on soldiers.


Conventions
The action film genre is generally characterized by the physical action that tells much of the story, as opposed to drama's for example where the story is told via the dialogue. In addition, there is a "hero" character whose individual efforts make up a lot of the action. One very strong example is the "Die Hard" movie series, where Bruce Willis' character was the hero. Action films are known for having a few characteristics that run throughout the genre. They are always fast-paced, have a (usually male) hero-centred narrative, a beautiful love interest who will require saving, and a multitude of guns, explosions, chases, and dangerous stunts. Character development usually takes a while to understand, but with so much excitement on-screen, viewers most likely won’t care.
Alternatively however (as talked about earlier) there can be a role reversal, and it is up to the woman to save the men and children. The main theme that occurs in action films still exists - fast-paced, explosions, guns, and a lot of the story is told through action. However, what is different is that there is also a lot of the story told through dialogue, which may be reminiscent of the fact she is a woman, and as well as strong, powerful, dominant she is also caring and deep-down still  has woman-like traits.
Music
Usually to go with these action shots, and scenes, there is some sort of music that is common to the scene or event taking place. For example, if someone had 10 seconds to cut a bomb wire, that could potentially kill hundreds or thousands but they didn’t know which wire to cut, first we get a sense of pressure on this character, and there would usually be music playing that encouraged tension. A good soundtrack is essential to getting the attention of your target audience. A film can reveal so much within its music.  Beyond the creepy background music of thrillers that tells you the killer is around the corner, music has the ability to expose characters’ feelings, actions, and a film’s tensions.
One of these examples could include chase scenes. Climatic, epic chase music will usually be a fore-warning to the audience that some chase, or battle, or shootout, etc. is about to take place; for example, in the movie ‘Taken 2’ the use of music is almost as important as the use of the characters themselves!
Music is very powerful in the sense that it has the power to change emotions, and change feelings towards a particular character. The use of music is a basic and effective way to heighten the drama of a given scene in a film. Regardless of the genre, a good piece of music can add to nearly any scene. In an action set-piece, the music will match the action in terms of power and intensity.
Director
The film director is much like the conductor of an orchestra. First, like a conductor has to create a mental ideal of how the music should sound, the director must create an ideal vision for how the film will look. Secondly, like a conductor, the film director must communicate that vision to the various players so everyone is working together toward the single vision.
Other than acting and script writing, the director is involved in every aspect of a film in some way or another, so it could be argued that he has the most important job, however some roles in creating movies can be equally important.
For example, all parties have an effect on the film. If the producer doesn't produce enough money, then depending on the film it may look cheap. If the script writer is bad at his job, then the actor’s lines will be awful. If the actors are poor, then the lines developed by the script writers won't be translated well. And if the director is, bad, then the film comes out even worse. So to summarise the director has an equally important job as the rest of the other personnel involved in the movie making process.



Features and conventions of an action thriller


General features and conventions

While action heroes have existed in films since the 1920s (such as Douglas Fairbanks and Errol Flynn), the genre itself didn’t become popular until directors such as John Carpenter and George Miller began making action-centred films.
The action film genre is generally characterized by the physical action that tells much of the story, as opposed to drama's for example where the story is told via the dialogue. In addition, there is a "hero" character whose individual efforts make up a lot of the action. One very strong example is the "Die Hard" movie series, where Bruce Willis' character was the hero. Action films are known for having a few characteristics that run throughout the genre. They are always fast-paced, have a (usually male) hero-centred narrative, a beautiful love interest who will require saving, and a multitude of guns, explosions, chases, and dangerous stunts. Character development usually takes a while to understand, but with so much excitement on-screen, viewers most likely won’t care.
The general idea of a good action movie, including a good hero have changed over the course of history. For example, In the 1920s and 30s, good action movies were frequently characterized by the swashbuckling adventure stories starring actors such as Douglas Fairbanks who fought many a sword fight in period dramas. The cowboy or western film as well as war movies became the commonly talked about action film topics of the 40s and 50s; and the 1960s were dominated by the James Bond spy series with the one-man army that single handily took down many a villainous mastermind and used technologically advanced spy tools, gadgets and hot cars to get the job done. The action movie genre didn't really begin to develop as an independent movie type until the 1970s with the "Dirty Harry" franchise which starred Clint Eastwood, who was seen as the cowboy of the time, for the previous roles he had played.
The 1980s are known as the action era, with a large number of good action movies. In fact the summer time became known as the time for action movies to be released to audiences nationwide. The action era featured stars who even today star as action movie stars including: Sylvester Stallone, Arnold Schwarzenegger, Bruce Willis, Mel Gibson, Harrison Ford. The genre flourished with films such as Die Hard, Rambo, The Terminator, and Raiders of the Lost Ark. The success of these films led to a massive amount of like-themed movies, including several successful franchises. Also some of the main themes for action movies back in the 80’s included themes like - man versus a corrupt system, stories about the end of the world, and comic book heroes brought to life, which I’m sure will be familiar to all of us.
There are many sub-genres within the larger action genre which include: Spy films, Cop films, Crime films, Buddy films, Superhero films, Revenge films, and Apocalypse films.
 In all of these it’s up to the hero to save the day. He (or on rare occasion, she) is good, the villains are bad, and there’s nothing in between.



Deconstruction of preliminary task

For our preliminary task, the objective set was to film a short scene in which various different camera angles be used for effect. We had to film somebody opening a door, entering a room and sitting down on a chair, opposite someone else, then begin dialogue. The task will require about 3 to 4 people, in order to get the correct camera Angles needed to make this effective. We also had to make sure that we use the 180 Degree rule, as well as a good amount of other camera Angles to help with effectiveness. Props required would be things such as tables, and chairs. 




Storyboard sheet (AS media half term homework)


Shot number
Type of shot
Dialogue/sound/camera movement
Timing of scene
1
Close up
(Begin with shot of Kane texting, receiving texts, reading them and laughing, facial expressions etc. He is not worried about anything else right now. He is also leaning on chair)
3 seconds
Medium shot - over the shoulder shot
(Then, Aaron walks in, and sits in front of Kane)   
2 seconds
3
Over the shoulder
Kane: Can I help you??? (over the shoulder). Aaron: Shut up man. Have you finished your homework yet?   (over the shoulder)
3 seconds
4
Close up
(Kane then stops leaning on chair and sits up, looking serious/anxious). homework??? (Close up) what homework?? (he tries to recollect his memories for any homework but cannot think of any) Nahh, we didn't get homework (he says reassuringly)
   
3 seconds
5
Medium shot
Aaron: [sigh] you are not serious at all. Remember?? The AS Media homework we got over the half term?? How could you NOT REMEMBER??
3 seconds
Close up
Kane: AAARRRGGGHHH!! When was it it due??
2 seconds 
Medium shot
(looks at watch)  Aaron: 3 hours ago
1.5 seconds
Close up/medium shot/medium shot/bird's eye view
Damn!!! I have to go now!!! (then proceeds to Kane running out of library (medium shot), down the stairs(medium shot), through the corridor(medium shot), then through the playground towards six form block(bird’s eye view), knocking a few people out of the way
2 seconds
Close-Medium shot
(he runs up the stairs, does a left, and ends up in the left side of the NL6 block, where he sees Miss Temenu (played by someone). Kane: Sorry im late Miss, here's the work!

3 seconds
10
Over the shoulder
Miss Temenu: your 3 hours late. (ends here with the word 'fin'.)
3 seconds





Angles analysis of 3 different dramas


               TV Drama
 Editing techniques used
Purpose/effect
Waterloo Road
-cut from one person/scene to another quickly
-close ups, extreme long shots, over the shoulder shots, canted shots, eye level
-Instant cut from one scene/character to the next keeps action in climatic scenes rolling at good pace
-close ups show emotional state
-extreme long shots make characters appear weak (in relevance to episode)
-Over the shoulder used between character discussion
Eye level for empathy and sympathy (in relevance to episode)
The Walking Dead
-Cut from one intense action scene into another
-Crosscutting/parallel action
-Eyeline match
-Insert shots


-Instead of slow fades which suggests long, drawn out process, frequent cuts keep action rolling at good pace
-Eye level helps create empathy and understanding of character experience, e.g. if a family member has been killed. Helps understanding in character experience
Misfits
-Cut from one intense scene to another
-over the shoulder shots, canted shots, eyeline match
-Canted used when characters feel helpless, stressed, or in emotional turmoil, or scared
-Eyeline match helps us to empathise with characters in emotionally stressful, or mournful moments
- frequent cuts keep action rolling at good pace






Plan of preliminary task

Locations
School library
Playground
Corridor

Props
Blackberry mobile phone
Table
Chairs

Actors
Kane
Aaron

Dialogue
(Begin with shot of Kane texting (close up), receiving texts, reading them and laughing, facial expressions etc. He is not worried about anything else right now. He is also leaning on chair)

(Then, Aaron walks in, and sits in front of Kane)    (over the shoulder)

Kane: Can I help you???    (over the shoulder)

Aaron: Shut up man. Have you finished your homework yet?   (over the shoulder)

(Kane then stops leaning on chair and sits up, looking serious/anxious)   (close up)

Kane: homework??? (Close up) what homework?? (he tries to recollect his memories for any homework but cannot think of any) Nahh, we didn’t get homework (he says reassuringly)

Aaron: [sigh] you are not serious at all. Remember?? The AS Media homework we got over the half term?? How could you NOT REMEMBER??

Kane: AAARRRGGGHHH!! When is it due??

Aaron: (looks at watch) next lesson

Kane: it must be done now!!!

(Kane spends some time finishing, and putting the final touches on his media homework)

(then proceeds to Kane running out of library (medium shot), down the stairs(medium shot), through the corridor(medium shot), then through the playground towards six form block(bird’s eye view), knocking a few people out of the way

(he runs up the stairs, does a left, and ends up in the left side of the NL6 block, where he sees Miss Temenu (played by someone)

Kane: here’s the work Miss!!

Miss Temenu: your late.

(ends here)



Evaluation of the preliminary task

The basic task
This is the Preliminary Task we had to produce for our AS Level Media Studies Coursework. The brief was someone entering a room, sitting across from another character and then having a brief conversation with them. Other than that, we had total creative freedom. Our interpretation is  based on two students arguing over an online football video game, and follows the where the converstion lead to.
Planning
Our initial planning involved the incorporation of the three main features; 180° rule, match on action, and shot-reverse-shot. We thought that this would be easy to do, as it told us that the setting could be somewhere basic such as a classroom, or the playground due to the easy inclusion of these three features.

Our second task was to think up the storyline, which as the main story-writer came as surprisingly difficult. 
Our initial idea was to have two characters (Kane and Aaron) talking about the new Fifa 12 game, which had just come out, however, we soon discovered this was not a particular topic of interest. (or one we could fit into our allocated time slot). we then decided we wanted to integrate a matters of A level work, and school, which may be experienced occasionally by the average A-level student, and this was to create the scenario of a student handing his homework in seriously late, and the resulting problems. The idea came up from the discussion of students in the common room discussing their late/and/or not done homework, which led us to create a story on how surprisingly common this is in six form life. So it was settled that the story would be two friends talking about the set homework, one of them having done it, and the other having failed to do it.

Our next task was to find the ideal class room, with the correct layout which would make it most accurate to portray. After looking in many different classrooms initially, we found the right layout in the form of the school library (this was the beginning layout. The last layout was the six form block). It allowed us to have a person entering the room in a medium camera shot, without having to drastically move the camera.

Lastly, we had to  draw up a storyboard of the film. This was to, in a sense help us 'focus' our main ideas into a simple piece of work, contributed to by everyone.
Camera Skills
Upon hearing about the preliminary task, (as the camera man, writer, director, and co-ordinator) I thought it necessary to spend half of the lesson in the library researching different camera angles, shots, and to what effect these had on the audience, and overall scene.  Doing this showed me how to properly work the cameras, for example learning how to turn them on and off (on the more advanced cameras, not the ones we use in school). This also showed me that a handheld camera is not ideal for a film such as ours (although this must be used, as this is what we have). This also proved useful knowledge for our film, telling me that when filming it would probably be best to use a tripod for shots, or even a dolly for moving shots. Furthermore, my camera placement has improved, i.e. knowing when to do close ups, medium shots, etc. I can now judge how high or low to have the camera to get the best perspective in a shot. This proves useful in filming and saves time.

Editing skills
Before this preliminary task, I had never edited any form of film at all. Because of this task, I now can edit quite effectively. This is a big help in my task, as editing is not a challenge, as I have been given the confidence to edit our film efficiently. Other than this, I  need to improve my sound adding skills. This was necessary in my film, and the sound of the music i inputted was slightly louder than the character voices which is something i need to work a way around for future references. I have learned editing skills such as learning where to cut off the scene, and add an effect such as a fade, cut, credits (although this was not needed) etc.

Conclusive (personal) thoughts
I believe that the film that our team produced demonstrates good continuity throughout the piece. The continuity worked well because we managed to create an effect of smoothness between shots. One certain sequence which I feel particularly demonstrates where continuity worked very well was at 0.10 when Aaron walked into the room, and sat in front of Kane. This had been mainly difficult to achieve because we had to edit at just an exact point so there was a smooth transition between the medium shot, and close up shot. We experienced this problem throughout the whole film but mainly in the opening scenes. We finally made it appear to be one continuous scene through the process of precise matching.